Time Travel Assignment Devlog


This devlog follows the development of our WIP time travel game assignment, made for Video Game Prototyping at UT Austin.

The player takes control of an ancient rock creature who can manipulate time in order to overcome obstacles. 

Some prelim ideas we have:

- a tree growing from sapling to full-grown, to help player make it over a hole.

- river freezing and flowing

- rocks eroding

My role on this project is artist. I made some simple 2D assets for our game, seen attached to this post. The art was made with Adobe Illustrator.

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Tony Nguyen: My role is system designer and UI scripter. I've created the day-night cycle as well as well as the game loop. I've also worked a bit on the UI.

Matthew Umana (username: Crimzen): My role is scripter and level designer. I have done the interactions of the player with the environment (trees, ice, water). I have utilized Tony's Day/Night cycle script to affect what event occur at a given point in the day. In addition to that, when the player presses "t", the time of day will accelerate.

 If you want to get past an ice barrier you must wait until the daytime for it to melt, if you want to get past a tree barrier you must also wait until the day for the tree to grow, and finally, if you want the water to freeze you must wait until the night for it to do so.

The time it take for an entire day to pass is 6 minutes but every time the player presses "t" this time shortens (hints the time traveling aspect).